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Killer Instinct (Guildpact)

Killer Instinct

Guildpact — Rare

Enchantment

Killer Instinct is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Killer Instinct (Guildpact)
Price: PaperMTGO

TCGPlayer avg. price:

$0.36

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Rating:

6.82/10

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Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.

Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.

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Crop Sigil

Crop Sigil

Enchantment

At the beginning of your upkeep, you may put the top card of your library into your graveyard.

Delirium , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

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From Beyond

From Beyond

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

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Deceiver of Form

Deceiver of Form

Creature Eldrazi (8/8)

( represents colorless mana.)

At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

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Sin Prodder

Sin Prodder

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Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.

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Thopter Spy Network

Thopter Spy Network

Enchantment

At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

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Prism Array

Prism Array

Enchantment

Converge Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Ulrich of the Krallenhorde

Ulrich of the Krallenhorde

Legendary Creature Human Werewolf (4/4)

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Legendary Creature Human Werewolf (4/4)

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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--
Wolfkin Bond

Wolfkin Bond

Enchantment Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

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Hedron Alignment

Hedron Alignment

Enchantment

Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

: Scry 1.

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Triskaidekaphobia

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Enchantment

At the beginning of your upkeep, choose one

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Each player with exactly 13 life loses the game, then each player loses 1 life.

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Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

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Legendary Enchantment

When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

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At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.

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Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

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Enchantment Aura

Enchant creature

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Enchanted creature gets +2/+2 and has vigilance.

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Mind's Dilation

Enchantment

Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.

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Enchantment

Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.

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