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Leap of Flame (Guildpact)

Leap of Flame

Guildpact — Common

Instant

Leap of Flame is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Leap of Flame (Guildpact)
Price: PaperMTGO

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Rating:

1.37/10

Rate This:

Cards like Leap of Flame in Standard format:

Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

0.6 /10
--
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

2 /10
--
Kindled Fury

Kindled Fury

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

0.4 /10
--
Precise Strike

Precise Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

0.8 /10
--
Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

1 /10
--
Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

4.2 /10
--
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

0.6 /10
--
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

0.1 /10
--
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
--
Grotesque Mutation

Grotesque Mutation

Instant

Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

0.9 /10
--
Gift of Strength

Gift of Strength

Instant

Target creature gets +3/+3 and gains reach until end of turn.

0 /10
--
Swell of Growth

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

1 /10
--
Highspire Infusion

Highspire Infusion

Instant

Target creature gets +3/+3 until end of turn. You get (two energy counters).

1 /10
--
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

0.5 /10
--
Jace s Scrutiny

Jace's Scrutiny

Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

1.2 /10
--
Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
--
Abandon Reason

Abandon Reason

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.5 /10
--
Act of Heroism

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

0.2 /10
--
Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

0 /10
--
Grasp of Darkness

Grasp of Darkness

Instant

Target creature gets -4/-4 until end of turn.

8.6 /10
--

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