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Ostiary Thrull (Guildpact)

Ostiary Thrull

Guildpact — common

Creature — Thrull

Sets Ostiary Thrull has been printed in:

Ostiary Thrull (Guildpact)

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Cards like Ostiary Thrull in Guildpact:

Orzhov Euthanist

Orzhov Euthanist

Creature — Human Assassin (2/2)

Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.

2.6 /10
$0.10
Restless Bones

Restless Bones

Creature — Skeleton (1/1)

, : Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
: Regenerate Restless Bones.

3.1 /10
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Abyssal Nocturnus

Abyssal Nocturnus

Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

3.8 /10
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Poisonbelly Ogre

Poisonbelly Ogre

Creature — Ogre Warrior (3/3)

Whenever another creature enters the battlefield, its controller loses 1 life.

1.6 /10
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Revenant Patriarch

Revenant Patriarch

Creature — Spirit (4/3)

When Revenant Patriarch enters the battlefield, if was spent to cast it, target player skips their next combat phase.
Revenant Patriarch can't block.

1.1 /10
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Smogsteed Rider

Smogsteed Rider

Creature — Human Wizard (2/2)

Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

3.2 /10
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Daggerclaw Imp

Daggerclaw Imp

Creature — Imp (3/1)

Flying
Daggerclaw Imp can't block.

0.8 /10
$0.15
YoreTiller Nephilim

Yore-Tiller Nephilim

Creature — Nephilim (2/2)

Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.

5 /10
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Blind Hunter

Blind Hunter

Creature — Bat (2/2)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

2.1 /10
$0.11
Ghost Council of Orzhova

Ghost Council of Orzhova

Legendary Creature — Spirit (4/4)

When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.

4.7 /10
$0.41
Orzhov Pontiff

Orzhov Pontiff

Creature — Human Cleric (1/1)

Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.

3.4 /10
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Teysa Orzhov Scion

Teysa, Orzhov Scion

Legendary Creature — Human Advisor (2/3)

Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.

8.7 /10
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DuneBrood Nephilim

Dune-Brood Nephilim

Creature — Nephilim (3/3)

Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

4.3 /10
$1.16
Souls of the Faultless

Souls of the Faultless

Creature — Spirit (0/4)

Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.

4.9 /10
$0.46
Agent of Masks

Agent of Masks

Creature — Human Advisor (2/3)

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

5.3 /10
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GlintEye Nephilim

Glint-Eye Nephilim

Creature — Nephilim (2/2)

Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.

5.9 /10
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WitchMaw Nephilim

Witch-Maw Nephilim

Creature — Nephilim (1/1)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

4.2 /10
$0.74
Absolver Thrull

Absolver Thrull

Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

2 /10
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Belfry Spirit

Belfry Spirit

Creature — Spirit (1/1)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

3.4 /10
$0.16
BurningTree Bloodscale

Burning-Tree Bloodscale

Creature — Viashino Berserker (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
: Target creature can't block Burning-Tree Bloodscale this turn.
: Target creature blocks Burning-Tree Bloodscale this turn if able.

1.2 /10
$0.06

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