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Poisonbelly Ogre (Guildpact)

Poisonbelly Ogre

Guildpact — common

Creature — Ogre Warrior

Sets Poisonbelly Ogre has been printed in:

Poisonbelly Ogre (Guildpact)

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Cards like Poisonbelly Ogre in Guildpact:

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Haunt (When this creature dies, exile it haunting target creature.)
When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.

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Skeletal Vampire

Skeletal Vampire

Creature — Vampire Skeleton (3/3)

Flying
When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying.
, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
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Revenant Patriarch

Revenant Patriarch

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When Revenant Patriarch enters the battlefield, if was spent to cast it, target player skips their next combat phase.
Revenant Patriarch can't block.

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Smogsteed Rider

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Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

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When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
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, : Tap target creature.

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When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

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Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.

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Creature — Nephilim (3/3)

Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.

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WitchMaw Nephilim

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Creature — Nephilim (1/1)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
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Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
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Aetherplasm

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Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

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When Ogre Savant enters the battlefield, if was spent to cast it, return target creature to its owner's hand.

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Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

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