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Quicken (Guildpact)

Quicken

Guildpact — rare

Instant

Quicken rulings:

There are no rulings for Quicken.

Quicken (Guildpact)

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Legendary Planeswalker — Teferi

Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
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Gandalf Friend of the Shire

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You may cast sorcery spells as though they had flash.
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Borne Upon a Wind

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Elminster

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Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way.
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You may cast creature spells as though they had flash.
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The next creature card you play this turn can be played as though it had flash.
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Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
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Complete the Circuit

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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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--
Heliod the Radiant Dawn  Heliod the Warped Eclipse

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When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
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Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
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Living Breakthrough

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Jace, Telepath Unbound

+1: Up to one target creature gets -2/-0 until your next turn.
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Mayhem Patrol

Creature — Devil Warrior (1/2)

Menace (This creature can't be blocked except by two or more creatures.)
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Mystic Veil

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You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
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