Torch Drake
Guildpact — common
Creature — Drake
Sets Torch Drake has been printed in:
Guildpact — common
Creature — Drake
Sets Torch Drake has been printed in:
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Buy now! ▶Creature — Faerie Wizard (1/3)
Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Creature — Nephilim (2/2)
Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Creature — Illusion (1/1)
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Creature — Ooze (4/4)
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Creature — Vedalken Wizard (2/2)
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
: Return Crystal Seer to its owner's hand.
Creature — Goblin Shaman (2/1)
: Feral Animist gets +X/+0 until end of turn, where X is its power.
Creature — Viashino Warrior (2/1)
First strike
: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn.
Creature — Leviathan (8/8)
Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
Creature — Beast (4/4)
Flying
Stratozeppelid can block only creatures with flying.
Creature — Weird (1/3)
When Steamcore Weird enters the battlefield, if was spent to cast it, it deals 2 damage to any target.
Legendary Creature — Human Wizard (3/3)
Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Creature — Vedalken Wizard (1/1)
When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
Creature — Nephilim (1/1)
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Creature — Horror (2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Goblin Wizard (2/2)
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Creature — Nephilim (3/3)
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Creature — Human Wizard (2/2)
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Weird (3/3)
( can be paid with either or .)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
Creature — Nephilim (2/2)
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Creature — Weird (0/1)
: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
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