Withstand
Guildpact — common
Instant
Sets Withstand has been printed in:
Guildpact — common
Instant
Sets Withstand has been printed in:
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Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.
Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to any target.
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost.)
Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
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