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Yule Ooze (Happy Holidays)

Yule Ooze

Happy Holidays — Rare

Creature Ooze

Yule Ooze is legal in the following formats:

Yule Ooze (Happy Holidays)
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Cards like Yule Ooze in Standard format:

Twilight Prophet

Twilight Prophet

Creature Vampire Cleric (2/4)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.

9 /10
$9.89
Magmaroth

Magmaroth

Creature Elemental (5/5)

At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.

Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.

6.7 /10
$0.22
Rekindling Phoenix

Rekindling Phoenix

Creature Phoenix (4/3)

Flying

When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

9.5 /10
~$24
Padeem  Consul of Innovation

Padeem, Consul of Innovation

Legendary Creature Vedalken Artificer (1/4)

Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card.

7.1 /10
$0.36
The Scarab God

The Scarab God

Legendary Creature God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

9.4 /10
~$34
Samut  Voice of Dissent

Samut, Voice of Dissent

Legendary Creature Human Warrior (3/4)

Flash

Double strike, vigilance, haste

Other creatures you control have haste.

, : Untap another target creature.

9.1 /10
$1.00
Khenra Charioteer

Khenra Charioteer

Creature Jackal Warrior (3/3)

Trample

Other creatures you control have trample.

2.7 /10
$0.19
Regisaur Alpha

Regisaur Alpha

Creature Dinosaur (4/4)

Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

5.2 /10
$4.37
Raging Regisaur

Raging Regisaur

Creature Dinosaur (4/4)

Whenever Raging Regisaur attacks, it deals 1 damage to target creature or player.

6.2 /10
$0.17
Outland Boar

Outland Boar

Creature Boar (4/4)

Outland Boar can't be blocked by creatures with power 2 or less.

4.9 /10
$0.21
Raging Swordtooth

Raging Swordtooth

Creature Dinosaur (5/5)

Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

5.1 /10
$0.19
Scrounging Bandar

Scrounging Bandar

Creature Cat Monkey (0/0)

Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.

0.2 /10
$0.14
Tendershoot Dryad

Tendershoot Dryad

Creature Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

7.3 /10
$1.10
Majestic Myriarch

Majestic Myriarch

Creature Chimera (0/0)

Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

7.4 /10
$1.22
Ruin Raider

Ruin Raider

Creature Orc Pirate (3/2)

Raid At the beginning of your end step, if you attacked with a creature this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's converted mana cost.

5 /10
$0.90
The Scorpion God

The Scorpion God

Legendary Creature God (6/5)

Whenever a creature with a -1/-1 counter on it dies, draw a card.

: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

8.5 /10
$2.26
Neheb  the Eternal

Neheb, the Eternal

Legendary Creature Zombie Minotaur Warrior (4/6)

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of your postcombat main phase, add to your mana pool for each 1 life your opponents have lost this turn.

8.6 /10
$2.52
Admiral Beckett Brass

Admiral Beckett Brass

Legendary Creature Human Pirate (3/3)

Other Pirates you control get +1/+1.

At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.

5 /10
$1.43
Heart Piercer Manticore

Heart-Piercer Manticore

Creature Manticore (4/3)

When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to target creature or player.

Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

7.4 /10
$0.32
Fairgrounds Trumpeter

Fairgrounds Trumpeter

Creature Elephant (2/2)

At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

4.5 /10
$0.20

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