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Ambush (Homelands)

Ambush

Homelands — Common

Instant

Ambush is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander
Pauper

Ambush (Homelands)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

$0.05 $0.18 $1.35
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Rating:

3.22/10

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Cards like Ambush in Standard format:

Dinosaur Stampede

Dinosaur Stampede

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Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

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Pursue Glory

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Attacking creatures get +2/+0 until end of turn.

Cycling (, Discard this card: Draw a card.)

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Glorious End

Glorious End

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End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

At the beginning of your next end step, you lose the game.

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Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Precise Strike

Precise Strike

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Target creature gets +1/+0 and gains first strike until end of turn.

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Bombard

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Buccaneer s Bravado

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Target creature gets +1/+1 and gains first strike until end of turn.

Target Pirate gets +1/+1 and gains double strike until end of turn.

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--
Welding Sparks

Welding Sparks

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Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

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Deem Worthy

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Deem Worthy deals 7 damage to target creature.

Cycling (, Discard this card: Draw a card.)

When you cycle Deem Worthy, you may have it deal 2 damage to target creature.

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Electrify

Electrify

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Electrify deals 4 damage to target creature.

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Open Fire

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Open Fire deals 3 damage to target creature or player.

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Hungry Flames

Hungry Flames

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Hungry Flames deals 3 damage to target creature and 2 damage to target player.

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Sure Strike

Sure Strike

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Target creature gets +3/+0 and gains first strike until end of turn.

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Kindled Fury

Kindled Fury

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Target creature gets +1/+0 and gains first strike until end of turn.

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Incendiary Sabotage

Incendiary Sabotage

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As an additional cost to cast Incendiary Sabotage, sacrifice an artifact.

Incendiary Sabotage deals 3 damage to each creature.

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Unfriendly Fire

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Unfriendly Fire deals 4 damage to target creature or player.

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Fateful Showdown

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Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

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Shake the Foundations

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Shake the Foundations deals 1 damage to each creature without flying.

Draw a card.

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Flame Lash deals 4 damage to target creature or player.

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Fiery Cannonade

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Fiery Cannonade deals 2 damage to each non-Pirate creature.

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