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An Zerrin Ruins (Homelands)

An-Zerrin Ruins

Homelands — rare

Enchantment

Sets An-Zerrin Ruins has been printed in:

An Zerrin Ruins (Homelands)

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Cards like An-Zerrin Ruins in Homelands:

Orcish Mine

Orcish Mine

Enchantment — Aura

Enchant land
Orcish Mine enters the battlefield with three ore counters on it.
At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

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Roots

Roots

Enchantment — Aura

Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1 /10
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Koskun Falls

Koskun Falls

World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

6.5 /10
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Funeral March

Funeral March

Enchantment — Aura

Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.

1.4 /10
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Ironclaw Curse

Ironclaw Curse

Enchantment — Aura

Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

0.3 /10
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Mystic Decree

Mystic Decree

World Enchantment

All creatures lose flying and islandwalk.

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Serra Aviary

Serra Aviary

World Enchantment

Creatures with flying get +1/+1.

3.2 /10
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Aether Storm

Aether Storm

Enchantment

Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

2.5 /10
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Feast of the Unicorn

Feast of the Unicorn

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+0.

1.8 /10
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Mammoth Harness

Mammoth Harness

Enchantment — Aura

Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

0.3 /10
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Primal Order

Primal Order

Enchantment

At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.

5.6 /10
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Heart Wolf

Heart Wolf

Creature — Wolf (2/2)

First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

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Anaba Bodyguard

Anaba Bodyguard

Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

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Anaba Spirit Crafter

Anaba Spirit Crafter

Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

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Dwarven Sea Clan

Dwarven Sea Clan

Creature — Dwarf (1/1)

: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

1.1 /10
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Chandler

Chandler

Legendary Creature — Human Rogue (3/3)

, : Destroy target artifact creature.

1.9 /10
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Joven

Joven

Legendary Creature — Human Rogue (3/3)

, : Destroy target noncreature artifact.

2.3 /10
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Ambush Party

Ambush Party

Creature — Human Rogue (3/1)

First strike, haste

0.3 /10
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Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman (2/2)

, : Anaba Shaman deals 1 damage to any target.

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Haste
: Regenerate Eron the Relentless.

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