Anaba Ancestor
Homelands — rare
Creature — Minotaur Spirit
Anaba Ancestor rulings:
There are no rulings for Anaba Ancestor.
Homelands — rare
Creature — Minotaur Spirit
Anaba Ancestor rulings:
There are no rulings for Anaba Ancestor.
TCGPlayer low price:
Buy now! ▶Legendary Creature — Dwarf Barbarian (2/2)
Other Barbarian creatures get +1/+1.
: Another target Barbarian creature gets +1/+0 until end of turn.
Creature — Beast (2/5)
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Legendary Creature — Human Rogue (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creature — Coyote (2/2)
Haste
When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Beast (4/3)
, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Creature — Efreet Monk (4/3)
First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Wolf (5/3)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
Creature — Phyrexian Bird (2/2)
Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
Legendary Planeswalker — Garruk
+1: Destroy another target planeswalker.
+1: Create a 3/3 black Beast creature token with deathtouch.
?3: Destroy target creature. You gain life equal to its toughness.
?8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
Creature — Human Shaman (2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
Creature — Human Warrior (2/3)
Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."
Legendary Artifact Creature — Necron (3/3)
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
Creature — Dinosaur (3/3)
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
Battle — Siege // Creature — Ooze (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
Primordial Plasm
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
Battle — Siege // Creature — Human Monk (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.
Disciples of the Inferno
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Legendary Creature — Human Soldier (2/2)
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
Creature — Elephant (6/4)
Trample
Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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