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Aysen Crusader (Homelands)

Aysen Crusader

Homelands — rare

Creature — Human Knight

Sets Aysen Crusader has been printed in:

Aysen Crusader (Homelands)

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Cards like Aysen Crusader in Homelands:

Beast Walkers

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Creature — Human Beast Soldier (2/2)

: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

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Soraya the Falconer

Soraya the Falconer

Legendary Creature — Human (2/2)

Bird creatures get +1/+1.
: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

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Hazduhr the Abbot

Hazduhr the Abbot

Legendary Creature — Human Cleric (2/5)

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

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Samite Alchemist

Samite Alchemist

Creature — Human Cleric (0/2)

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

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Abbey Matron

Abbey Matron

Creature — Human Cleric (1/3)

, : Abbey Matron gets +0/+3 until end of turn.

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AnHavva Constable

An-Havva Constable

Creature — Human (2/1)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

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Rashka the Slayer

Rashka the Slayer

Legendary Creature — Human Archer (3/3)

Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

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Serra Inquisitors

Serra Inquisitors

Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

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Serra Paladin

Serra Paladin

Creature — Human Knight (2/2)

: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.

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Giant Oyster

Giant Oyster

Creature — Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step.
: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

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Labyrinth Minotaur

Labyrinth Minotaur

Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

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Aysen Bureaucrats

Aysen Bureaucrats

Creature — Human Advisor (1/1)

: Tap target creature with power 2 or less.

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Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
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Clockwork Swarm

Clockwork Swarm

Artifact Creature — Insect (0/3)

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
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Dwarven Sea Clan

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Creature — Dwarf (1/1)

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Faerie Noble

Faerie Noble

Creature — Faerie Noble (1/2)

Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.

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Rysorian Badger

Rysorian Badger

Creature — Badger (2/2)

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

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Timmerian Fiends

Timmerian Fiends

Creature — Horror (1/1)

Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
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Trade Caravan

Trade Caravan

Creature — Human Nomad (1/1)

At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.

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First strike, haste

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