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Chain Stasis (Homelands)

Chain Stasis

Homelands — rare

Instant

Sets Chain Stasis has been printed in:

Chain Stasis (Homelands)

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$2.69

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Rating:

4.07/10

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Cards like Chain Stasis in Homelands:

Memory Lapse

Memory Lapse

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

9.1 /10
$0.59
Shrink

Shrink

Instant

Target creature gets -5/-0 until end of turn.

0.6 /10
$0.14
Jinx

Jinx

Instant

Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.

5.4 /10
$0.30
Broken Visage

Broken Visage

Instant

Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.

1.1 /10
$0.25
Truce

Truce

Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

5.9 /10
$1.15
Alibans Tower

Aliban's Tower

Instant

Target blocking creature gets +3/+1 until end of turn.

0.7 /10
$0.08
Ambush

Ambush

Instant

Blocking creatures gain first strike until end of turn.

1 /10
$0.13
Headstone

Headstone

Instant

Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.

1.1 /10
$0.23
Forget

Forget

Sorcery

Target player discards two cards, then draws as many cards as they discarded this way.

1.5 /10
$0.25
Bakis Curse

Baki's Curse

Sorcery

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

0.4 /10
$0.56
Merchant Scroll

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

9.4 /10
$5.72
Prophecy

Prophecy

Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.
Draw a card at the beginning of the next turn's upkeep.

1.2 /10
$0.23
Winter Sky

Winter Sky

Sorcery

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

4.4 /10
$1.35
Renewal

Renewal

Sorcery

As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

2.9 /10
$0.24
Retribution

Retribution

Sorcery

Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

2.2 /10
$0.21
Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

2.9 /10
$0.14
Leeches

Leeches

Sorcery

Target player loses all poison counters. Leeches deals that much damage to that player.

2 /10
$3.14
AnHavva Inn

An-Havva Inn

Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

1.8 /10
$0.23
Evaporate

Evaporate

Sorcery

Evaporate deals 1 damage to each white and/or blue creature.

0.2 /10
$0.11
Giant Oyster

Giant Oyster

Creature — Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step.
: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

3.2 /10
$0.18

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