Dark Maze
Homelands — common
Creature — Wall
Sets Dark Maze has been printed in:
Homelands — common
Creature — Wall
Sets Dark Maze has been printed in:
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Buy now! ▶Creature — Oyster (0/3)
You may choose not to untap Giant Oyster during your untap step.
: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Creature — Minotaur (1/4)
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
Legendary Creature — Dwarf Wizard (0/1)
: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
Legendary Creature — Avatar (4/4)
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
, : Create a 0/1 blue Plant Wall creature token with defender named Kelp.
Creature — Serpent (8/8)
Marjhan doesn't untap during your untap step.
, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
Artifact Creature — Horse (0/3)
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
Artifact Creature — Insect (0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Creature — Human Cleric (0/2)
, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Creature — Horse (4/4)
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.
Legendary Creature — Avatar (2/4)
: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Creature — Bird (1/1)
Flying
When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Legendary Creature — Human Cleric (2/5)
, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
Creature — Elemental (6/2)
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay .
Legendary Creature — Human Archer (3/3)
Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Creature — Human (2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Creature — Human Knight (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.
Creature — Minotaur (2/3)
First strike (This creature deals combat damage before creatures without first strike.)
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