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Forget (Homelands)

Forget

Homelands — Rare

Sorcery

Forget is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Forget (Homelands)
Price: PaperMTGO

TCGPlayer avg. price:

$0.33

$0.14 $0.33 $1.07
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Rating:

6.35/10

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Cards like Forget in Standard format:

Compelling Argument

Compelling Argument

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Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

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Take Inventory

Take Inventory

Sorcery

Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.

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Open into Wonder

Open into Wonder

Sorcery

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Nagging Thoughts

Nagging Thoughts

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2.2 /10
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Contingency Plan

Contingency Plan

Sorcery

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

1 /10
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Press for Answers

Press for Answers

Sorcery

Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

2.3 /10
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Failure    Comply
//

Failure // Comply

Instant // Sorcery

Return target spell to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Roiling Waters

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

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Whispers of Emrakul

Whispers of Emrakul

Sorcery

Target opponent discards a card at random.

Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead.

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Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

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Lay Bare the Heart

Lay Bare the Heart

Sorcery

Target opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.

5.8 /10
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Macabre Waltz

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

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Die Young

Die Young

Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

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Sacred Excavation

Sacred Excavation

Sorcery

Return up to two target cards with cycling from your graveyard to your hand.

4.9 /10
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Declaration in Stone

Declaration in Stone

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

8.9 /10
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Coastal Discovery

Coastal Discovery

Sorcery

Draw two cards.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Incendiary Flow

Incendiary Flow

Sorcery

Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

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Brilliant Spectrum

Brilliant Spectrum

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Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

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Pore Over the Pages

Sorcery

Draw three cards, untap up to two lands, then discard a card.

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