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Ghost Hounds (Homelands)

Ghost Hounds

Homelands — uncommon

Creature — Dog Spirit

Sets Ghost Hounds has been printed in:

Ghost Hounds (Homelands)

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Cards like Ghost Hounds in Homelands:

Heart Wolf

Heart Wolf

Creature — Wolf (2/2)

First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

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Root Spider

Root Spider

Creature — Spider (2/2)

Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.

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Veldrane of Sengir

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: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

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Anaba Ancestor

Anaba Ancestor

Creature — Minotaur Spirit (1/1)

: Another target Minotaur creature gets +1/+1 until end of turn.

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Grandmother Sengir

Grandmother Sengir

Legendary Creature — Human Wizard (3/3)

, : Target creature gets -1/-1 until end of turn.

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Mesa Falcon

Mesa Falcon

Creature — Bird (1/1)

Flying
: Mesa Falcon gets +0/+1 until end of turn.

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Baron Sengir

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Legendary Creature — Vampire Noble (5/5)

Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.

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Giant Albatross

Giant Albatross

Creature — Bird (1/1)

Flying
When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

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Greater Werewolf

Greater Werewolf

Creature — Werewolf (2/4)

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

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Sengir Bats

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Creature — Bat (1/2)

Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

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Aysen Bureaucrats

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Creature — Human Advisor (1/1)

: Tap target creature with power 2 or less.

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Black Carriage

Black Carriage

Creature — Horse (4/4)

Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.

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Cemetery Gate

Cemetery Gate

Creature — Wall (0/5)

Defender (This creature can't attack.)
Protection from black

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Ihsans Shade

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Protection from white

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Irini Sengir

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Legendary Creature — Vampire Dwarf (2/2)

Green enchantment spells and white enchantment spells cost more to cast.

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Sengir Autocrat

Sengir Autocrat

Creature — Human (2/2)

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

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Wall of Kelp

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Creature — Plant Wall (0/3)

Defender (This creature can't attack.)
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Spectral Bears

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Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

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Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

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