Heart Wolf
Homelands — rare
Creature — Wolf
Sets Heart Wolf has been printed in:
Homelands — rare
Creature — Wolf
Sets Heart Wolf has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Spider (2/2)
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
Creature — Minotaur (2/3)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Dwarf (1/1)
: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
Creature — Minotaur Shaman (2/2)
, : Anaba Shaman deals 1 damage to any target.
Creature — Dog Spirit (1/1)
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Creature — Horse (1/1)
, : Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Legendary Creature — Human Rogue (5/2)
Haste
: Regenerate Eron the Relentless.
Creature — Minotaur Spirit (1/1)
: Another target Minotaur creature gets +1/+1 until end of turn.
Legendary Creature — Human Archer (3/3)
Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Creature — Human Cleric (3/3)
Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
Legendary Creature — Human (2/2)
Bird creatures get +1/+1.
: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Faerie Druid (2/2)
: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.
Creature — Oyster (0/3)
You may choose not to untap Giant Oyster during your untap step.
: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Legendary Creature — Human Wizard (3/3)
, : Target creature gets -1/-1 until end of turn.
Creature — Human Knight (2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains vigilance until end of turn.
Creature — Human Beast Soldier (2/2)
: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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