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Irini Sengir (Homelands)

Irini Sengir

Homelands — Uncommon

Legendary Creature Vampire Dwarf

Sets Irini Sengir has been printed in:

Irini Sengir (Homelands)
Price: PaperMTGO

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$0.24

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4.92/10

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Cards like Irini Sengir in Homelands:

Greater Werewolf

Greater Werewolf

Creature Werewolf (2/4)

At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

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Cemetery Gate

Cemetery Gate

Creature Wall (0/5)

Defender (This creature can't attack.)

Protection from black

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Sengir Autocrat

Sengir Autocrat

Creature Human (2/2)

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

6.8 /10
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Sengir Bats

Sengir Bats

Creature Bat (1/2)

Flying

Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

3.2 /10
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Timmerian Fiends

Timmerian Fiends

Creature Horror (1/1)

Remove Timmerian Fiends from your deck before playing if you're not playing for ante.

, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

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Black Carriage

Black Carriage

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Trample

Black Carriage doesn't untap during your untap step.

Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.

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Grandmother Sengir

Grandmother Sengir

Legendary Creature Human Wizard (3/3)

, : Target creature gets -1/-1 until end of turn.

7.3 /10
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Daughter of Autumn

Daughter of Autumn

Legendary Creature Avatar (2/4)

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

6.8 /10
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Willow Priestess

Willow Priestess

Creature Faerie Druid (2/2)

: You may put a Faerie permanent card from your hand onto the battlefield.

: Target green creature gains protection from black until end of turn.

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Rashka the Slayer

Rashka the Slayer

Legendary Creature Human Archer (3/3)

Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

5.1 /10
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An Havva Constable

An-Havva Constable

Creature Human (2/1)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

6.5 /10
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Hazduhr the Abbot

Hazduhr the Abbot

Legendary Creature Human Cleric (2/5)

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

6.8 /10
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Serra Inquisitors

Serra Inquisitors

Creature Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

4.8 /10
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Ghost Hounds

Ghost Hounds

Creature Hound Spirit (1/1)

Vigilance

Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.

4.9 /10
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Ihsan s Shade

Ihsan's Shade

Legendary Creature Shade Knight (5/5)

Protection from white

5.6 /10
--
Clockwork Swarm

Clockwork Swarm

Artifact Creature Insect (0/3)

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.

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Flying, protection from red

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, : Destroy target noncreature artifact.

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Serra Paladin

Serra Paladin

Creature Human Knight (2/2)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

, : Target creature gains vigilance until end of turn.

4.1 /10
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Soraya the Falconer

Soraya the Falconer

Legendary Creature Human (2/2)

Bird creatures get +1/+1.

: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

7.3 /10
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