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Irini Sengir (Homelands)

Irini Sengir

Homelands — uncommon

Legendary Creature — Vampire Dwarf

Sets Irini Sengir has been printed in:

Irini Sengir (Homelands)

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$0.16

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Rating:

1.68/10

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Cards like Irini Sengir in Homelands:

Black Carriage

Black Carriage

Creature — Horse (4/4)

Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.

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Cemetery Gate

Cemetery Gate

Creature — Wall (0/5)

Defender (This creature can't attack.)
Protection from black

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Grandmother Sengir

Grandmother Sengir

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, : Target creature gets -1/-1 until end of turn.

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Greater Werewolf

Greater Werewolf

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At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.

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Sengir Autocrat

Sengir Autocrat

Creature — Human (2/2)

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

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Sengir Bats

Sengir Bats

Creature — Bat (1/2)

Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.

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Timmerian Fiends

Timmerian Fiends

Creature — Horror (1/1)

Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

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AnHavva Constable

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An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

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Daughter of Autumn

Daughter of Autumn

Legendary Creature — Avatar (2/4)

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

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Ghost Hounds

Ghost Hounds

Creature — Dog Spirit (1/1)

Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.

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Hazduhr the Abbot

Hazduhr the Abbot

Legendary Creature — Human Cleric (2/5)

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

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Ihsans Shade

Ihsan's Shade

Legendary Creature — Shade Knight (5/5)

Protection from white

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Rashka the Slayer

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Legendary Creature — Human Archer (3/3)

Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

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Serra Inquisitors

Serra Inquisitors

Creature — Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

0.1 /10
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Willow Priestess

Willow Priestess

Creature — Faerie Druid (2/2)

: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.

1.4 /10
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Abbey Matron

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Creature — Human Cleric (1/3)

, : Abbey Matron gets +0/+3 until end of turn.

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First strike, haste

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, : Anaba Shaman deals 1 damage to any target.

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Minotaur creatures get +1/+0.

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