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Labyrinth Minotaur (Homelands)

Labyrinth Minotaur

Homelands — Common

Creature Minotaur

Sets Labyrinth Minotaur has been printed in:

Labyrinth Minotaur (Homelands)
Price: PaperMTGO

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$0.20

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Cards like Labyrinth Minotaur in Homelands:

Giant Oyster

Giant Oyster

Creature Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step.

: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

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Reveka  Wizard Savant

Reveka, Wizard Savant

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: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.

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Dark Maze

Dark Maze

Creature Wall (4/5)

Defender (This creature can't attack.)

: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

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Reef Pirates

Reef Pirates

Creature Zombie Pirate (2/2)

Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.

3.4 /10
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Sea Troll

Sea Troll

Creature Troll (2/1)

: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.

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Narwhal

Narwhal

Creature Whale (2/2)

First strike, protection from red

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Samite Alchemist

Samite Alchemist

Creature Human Cleric (0/2)

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

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Marjhan

Marjhan

Creature Serpent (8/8)

Marjhan doesn't untap during your untap step.

, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

7 /10
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Black Carriage

Black Carriage

Creature Horse (4/4)

Trample

Black Carriage doesn't untap during your untap step.

Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.

6.8 /10
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Rashka the Slayer

Rashka the Slayer

Legendary Creature Human Archer (3/3)

Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

5.1 /10
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Serra Inquisitors

Serra Inquisitors

Creature Human Cleric (3/3)

Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.

4.8 /10
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Daughter of Autumn

Daughter of Autumn

Legendary Creature Avatar (2/4)

: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

6.8 /10
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Serra Paladin

Serra Paladin

Creature Human Knight (2/2)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

, : Target creature gains vigilance until end of turn.

4.1 /10
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Soraya the Falconer

Soraya the Falconer

Legendary Creature Human (2/2)

Bird creatures get +1/+1.

: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

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Dwarven Sea Clan

Dwarven Sea Clan

Creature Dwarf (1/1)

: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.

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Giant Albatross

Giant Albatross

Creature Bird (1/1)

Flying

When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

2.8 /10
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Heart Wolf

Heart Wolf

Creature Wolf (2/2)

First strike

: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.

7 /10
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Beast Walkers

Beast Walkers

Creature Human Beast Soldier (2/2)

: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

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Hazduhr the Abbot

Hazduhr the Abbot

Legendary Creature Human Cleric (2/5)

, : The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.

6.8 /10
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Clockwork Steed

Clockwork Steed

Artifact Creature Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

3.9 /10
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