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Marjhan (Homelands)

Marjhan

Homelands — rare

Creature — Serpent

Sets Marjhan has been printed in:

Marjhan (Homelands)

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Cards like Marjhan in Homelands:

Black Carriage

Black Carriage

Creature — Horse (4/4)

Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.

0.8 /10
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Giant Oyster

Giant Oyster

Creature — Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step.
: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

3.1 /10
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Veldrane of Sengir

Veldrane of Sengir

Legendary Creature — Human Rogue (5/5)

: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

0.5 /10
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Reveka Wizard Savant

Reveka, Wizard Savant

Legendary Creature — Dwarf Wizard (0/1)

: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.

2.6 /10
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Labyrinth Minotaur

Labyrinth Minotaur

Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

0.6 /10
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Autumn Willow

Autumn Willow

Legendary Creature — Avatar (4/4)

Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

1.1 /10
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Giant Albatross

Giant Albatross

Creature — Bird (1/1)

Flying
When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

0.7 /10
$0.11
Grandmother Sengir

Grandmother Sengir

Legendary Creature — Human Wizard (3/3)

, : Target creature gets -1/-1 until end of turn.

1 /10
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Baron Sengir

Baron Sengir

Legendary Creature — Vampire Noble (5/5)

Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.

2.7 /10
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Dwarven Sea Clan

Dwarven Sea Clan

Creature — Dwarf (1/1)

: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

1.1 /10
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Dark Maze

Dark Maze

Creature — Wall (4/5)

Defender (This creature can't attack.)
: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

0.7 /10
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Samite Alchemist

Samite Alchemist

Creature — Human Cleric (0/2)

, : Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.

0.1 /10
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Jovens Ferrets

Joven's Ferrets

Creature — Ferret (1/1)

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

1.5 /10
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Reef Pirates

Reef Pirates

Creature — Zombie Pirate (2/2)

Whenever Reef Pirates deals damage to an opponent, that player mills a card.

1.8 /10
$0.10
Sea Troll

Sea Troll

Creature — Troll (2/1)

: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.

0 /10
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Spectral Bears

Spectral Bears

Creature — Bear Spirit (3/3)

Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.

5.8 /10
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Heart Wolf

Heart Wolf

Creature — Wolf (2/2)

First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

0.2 /10
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Wall of Kelp

Wall of Kelp

Creature — Plant Wall (0/3)

Defender (This creature can't attack.)
, : Create a 0/1 blue Plant Wall creature token with defender named Kelp.

5.3 /10
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Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

2.6 /10
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Soraya the Falconer

Soraya the Falconer

Legendary Creature — Human (2/2)

Bird creatures get +1/+1.
: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3.8 /10
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