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Narwhal (Homelands)

Narwhal

Homelands — rare

Creature — Whale

Sets Narwhal has been printed in:

Narwhal (Homelands)

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Rating:

1.73/10

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Cards like Narwhal in Homelands:

Giant Oyster

Giant Oyster

Creature — Oyster (0/3)

You may choose not to untap Giant Oyster during your untap step.
: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

3.2 /10
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Dark Maze

Dark Maze

Creature — Wall (4/5)

Defender (This creature can't attack.)
: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

0.7 /10
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Labyrinth Minotaur

Labyrinth Minotaur

Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

0.6 /10
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Reef Pirates

Reef Pirates

Creature — Zombie Pirate (2/2)

Whenever Reef Pirates deals damage to an opponent, that player mills a card.

1.8 /10
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Reveka Wizard Savant

Reveka, Wizard Savant

Legendary Creature — Dwarf Wizard (0/1)

: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.

2.6 /10
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Sea Troll

Sea Troll

Creature — Troll (2/1)

: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.

0 /10
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Sea Sprite

Sea Sprite

Creature — Faerie (1/1)

Flying, protection from red

2.2 /10
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Ambush Party

Ambush Party

Creature — Human Rogue (3/1)

First strike, haste

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Anaba Bodyguard

Anaba Bodyguard

Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

1.2 /10
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Heart Wolf

Heart Wolf

Creature — Wolf (2/2)

First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.

0.2 /10
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Root Spider

Root Spider

Creature — Spider (2/2)

Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.

2.5 /10
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Cemetery Gate

Cemetery Gate

Creature — Wall (0/5)

Defender (This creature can't attack.)
Protection from black

2.2 /10
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Willow Priestess

Willow Priestess

Creature — Faerie Druid (2/2)

: You may put a Faerie permanent card from your hand onto the battlefield.
: Target green creature gains protection from black until end of turn.

1.4 /10
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Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

2.6 /10
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Clockwork Swarm

Clockwork Swarm

Artifact Creature — Insect (0/3)

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

0.9 /10
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Rysorian Badger

Rysorian Badger

Creature — Badger (2/2)

Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

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Timmerian Fiends

Timmerian Fiends

Creature — Horror (1/1)

Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

10 /10
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Abbey Matron

Abbey Matron

Creature — Human Cleric (1/3)

, : Abbey Matron gets +0/+3 until end of turn.

0.4 /10
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AnHavva Constable

An-Havva Constable

Creature — Human (2/1)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

0.6 /10
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Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman (2/2)

, : Anaba Shaman deals 1 damage to any target.

2.1 /10
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