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Truce (Homelands)

Truce

Homelands — Rare

Instant

Truce is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Truce (Homelands)
Price: PaperMTGO

TCGPlayer avg. price:

$0.50

$0.24 $0.50 $2.37
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Rating:

5.54/10

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Cards like Truce in Standard format:

Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

8.9 /10
$0.79
Expose Evil

Expose Evil

Instant

Tap up to two target creatures.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.2 /10
$0.14
Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

6.4 /10
$0.14
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

6.2 /10
$0.14
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.5 /10
$0.15
Silverstrike

Silverstrike

Instant

Destroy target attacking creature. You gain 3 life.

6.8 /10
$0.21
Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

7.3 /10
$0.14
Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.7 /10
$0.19
Tenacity

Tenacity

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

6.8 /10
$0.21
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

5 /10
$0.75
Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

5.5 /10
$0.14
Mighty Leap

Mighty Leap

Instant

Target creature gets +2/+2 and gains flying until end of turn.

5 /10
$0.14
Celestial Flare

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

5 /10
$0.14
Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

6.7 /10
$0.13
Pressure Point

Pressure Point

Instant

Tap target creature.

Draw a card.

5.5 /10
$0.14
Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5.3 /10
$0.15
Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

6 /10
$0.15
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

4.6 /10
$0.15
Impeccable Timing

Impeccable Timing

Instant

Impeccable Timing deals 3 damage to target attacking or blocking creature.

5.7 /10
$0.12
Repel the Abominable

Repel the Abominable

Instant

Prevent all damage that would be dealt this turn by non-Human sources.

6.7 /10
$0.22

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