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Truce (Homelands)

Truce

Homelands — rare

Instant

Truce rulings:

There are no rulings for Truce.

Truce (Homelands)

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Temporary Truce

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Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

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Target player discards two cards. You gain 3 life for each land card discarded this way.

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This spell costs less to cast if your life total is 5 or less.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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Deep Analysis

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Target player draws two cards.
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Instant and sorcery spells you cast cost less to cast.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills three cards.
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When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
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