Veldrane of Sengir
Homelands — rare
Legendary Creature — Human Rogue
Sets Veldrane of Sengir has been printed in:
Homelands — rare
Legendary Creature — Human Rogue
Sets Veldrane of Sengir has been printed in:
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Buy now! ▶Legendary Creature — Human Wizard (3/3)
, : Target creature gets -1/-1 until end of turn.
Creature — Serpent (8/8)
Marjhan doesn't untap during your untap step.
, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
Legendary Creature — Vampire Noble (5/5)
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.
Creature — Dog Spirit (1/1)
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Legendary Creature — Avatar (4/4)
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Creature — Lizard (2/3)
: Leaping Lizard gets -0/-1 and gains flying until end of turn.
Creature — Werewolf (2/4)
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
Creature — Bat (1/2)
Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
Creature — Horse (4/4)
Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate only during your upkeep.
Creature — Wall (0/5)
Defender (This creature can't attack.)
Protection from black
Legendary Creature — Vampire Dwarf (2/2)
Green enchantment spells and white enchantment spells cost more to cast.
Creature — Human (2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Creature — Horror (1/1)
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
Creature — Wolf (2/2)
First strike
: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
Creature — Spider (2/2)
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
Creature — Human Cleric (1/3)
, : Abbey Matron gets +0/+3 until end of turn.
Creature — Minotaur Spirit (1/1)
: Another target Minotaur creature gets +1/+1 until end of turn.
Creature — Human Beast Soldier (2/2)
: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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