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Beneath the Sands (Hour of Devastation)

Beneath the Sands

Hour of Devastation — common

Sorcery

Sets Beneath the Sands has been printed in:

Beneath the Sands (Hour of Devastation)

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6.42/10

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Cards like Beneath the Sands in Hour of Devastation:

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Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.

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Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

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Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

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Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

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Driven  Despair

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Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

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Search your library for a card, put that card into your hand, then shuffle.
Cycling (, Discard this card: Draw a card.)

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Sorcery // Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

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Target creature gets +2/+0 and gains haste until end of turn.

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Appeal  Authority

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Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

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Destroy all creatures. Lands you control don't untap during your next untap step.

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Choose one —
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• Target opponent reveals their hand. You choose a nonland card from it. Exile that card.

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Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

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Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

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Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

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Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

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Target creature gets +3/+3 and gains flying until end of turn.
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As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Destroy target creature.

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Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)

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