Consign // Oblivion
Hour of Devastation — uncommon
Instant // Sorcery
Return target nonland permanent to its owner's hand.
Oblivion
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.
Hour of Devastation — uncommon
Instant // Sorcery
Return target nonland permanent to its owner's hand.
Oblivion
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target opponent discards two cards.
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When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Instant
Choose one or both —
• The owner of target nonland permanent puts it on the top or bottom of their library.
• Return target nonland permanent to its owner's hand.
Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sorcery // Instant
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Dispersal
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
Creature — Serpent Dragon // Instant — Adventure (6/6)
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
Capsizing Wave
Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Return target nonland permanent to its owner's hand.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Return target nonland permanent to its owner's hand.
Draw a card.
Instant
This spell costs less to cast if you control an artifact creature.
Return target nonland permanent to its owner's hand.
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
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