Crested Sunmare
Hour of Devastation — mythic
Creature — Horse
Sets Crested Sunmare has been printed in:
Hour of Devastation — mythic
Creature — Horse
Sets Crested Sunmare has been printed in:
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Buy now! ▶Creature — Angel (3/3)
Flying, vigilance
, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
, , Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)
Legendary Creature — God (4/4)
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature — God (5/5)
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Creature — Human Cleric (3/2)
You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.)
Whenever you exert a creature, tap target creature an opponent controls.
Creature — Human Cleric (2/3)
Vigilance
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
Creature — Bird Cleric (3/3)
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
Legendary Creature — Human Warrior (4/3)
Vigilance
When Djeru, With Eyes Open enters the battlefield, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
Creature — Angel (4/4)
Flying
Cycling (, Discard this card: Draw a card.)
Creature — Chimera (0/0)
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature — Human Warrior (2/2)
, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)
Legendary Creature — God (6/5)
Whenever a creature with a -1/-1 counter on it dies, draw a card.
: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature — Zombie Minotaur Warrior (4/6)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add for each 1 life your opponents have lost this turn.
Creature — Demon (0/0)
Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.
Creature — Elemental (5/5)
At the beginning of your upkeep, put a -1/-1 counter on Magmaroth.
Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.
Creature — Zombie Manticore (5/4)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Manticore Eternal attacks each combat if able.
Creature — Beast (3/3)
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
Creature — Camel (3/2)
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Human Wizard (2/3)
When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—, Discard a card. (, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)
Creature — Cat (1/1)
Double strike
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
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