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Driven    Despair (Hour of Devastation)

Driven // Despair

Hour of Devastation — rare

Sorcery // Sorcery

Sets Driven // Despair has been printed in:

Driven    Despair (Hour of Devastation)

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6.24/10

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Cards like Driven // Despair in Hour of Devastation:

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Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

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Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)

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Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.

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Sorcery // Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

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Hour of Devastation

Hour of Devastation

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All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

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Target creature gets +3/+3 and gains flying until end of turn.
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Instant // Sorcery

Struggle deals damage to target creature equal to the number of lands you control.

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Each player shuffles their graveyard into their library.

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Destroy all creatures. Lands you control don't untap during your next untap step.

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Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

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Beneath the Sands

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Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling (, Discard this card: Draw a card.)

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Hour of Promise

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Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

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As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
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Puncturing Blow

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Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.

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Search your library for a card, put that card into your hand, then shuffle.
Cycling (, Discard this card: Draw a card.)

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Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.

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Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

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