Open Fire
Hour of Devastation — common
Instant
Sets Open Fire has been printed in:
Hour of Devastation — common
Instant
Sets Open Fire has been printed in:
TCGPlayer low price:
Buy now! ▶Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Instant
Choose one —
• Counter target spell unless its controller pays .
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Cycling (, Discard this card: Draw a card.)
Instant
Counter target spell unless its controller pays for each card in your graveyard.
Cycling (, Discard this card: Draw a card.)
Instant
Tap up to two target creatures.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.
Cycling (, Discard this card: Draw a card.)
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.
Sorcery
Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Instant // Instant
Refuse deals damage to target spell's controller equal to that spell's mana value.
Cooperate
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant // Sorcery
Struggle deals damage to target creature equal to the number of lands you control.
Survive
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.
Instant // Sorcery
Return any number of target permanents you own to your hand.
Chance
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.
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