Rhonas's Last Stand
Hour of Devastation — rare
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Rhonas continued to fight until his last breath and even beyond.
Hour of Devastation — rare
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Rhonas continued to fight until his last breath and even beyond.
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Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Sorcery
Create a 1/1 green Snake creature token for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
Sorcery
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Sorcery
Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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