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Adarkar Sentinel (Ice Age)

Adarkar Sentinel

Ice Age — uncommon

Artifact Creature — Soldier

Sets Adarkar Sentinel has been printed in:

Adarkar Sentinel (Ice Age)

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Cards like Adarkar Sentinel in Ice Age:

Snow Fortress

Snow Fortress

Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)
: Snow Fortress gets +1/+0 until end of turn.
: Snow Fortress gets +0/+1 until end of turn.
: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

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Soldevi Simulacrum

Soldevi Simulacrum

Artifact Creature — Soldier (2/4)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Soldevi Simulacrum gets +1/+0 until end of turn.

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Walking Wall

Walking Wall

Artifact Creature — Wall (0/6)

Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

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Celestial Sword

Celestial Sword

Artifact

, : Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

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Soldevi Golem

Soldevi Golem

Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

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Aurochs

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Creature — Aurochs (2/3)

Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

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Flame Spirit

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Creature — Elemental Spirit (2/3)

: Flame Spirit gets +1/+0 until end of turn.

0.1 /10
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Folk of the Pines

Folk of the Pines

Creature — Dryad (2/5)

: Folk of the Pines gets +1/+0 until end of turn.

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Hoar Shade

Hoar Shade

Creature — Shade (1/2)

: Hoar Shade gets +1/+1 until end of turn.

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Kjeldoran Elite Guard

Kjeldoran Elite Guard

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

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Sea Spirit

Sea Spirit

Creature — Elemental Spirit (2/3)

: Sea Spirit gets +1/+0 until end of turn.

0.2 /10
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Aegis of the Meek

Aegis of the Meek

Artifact

, : Target 1/1 creature gets +1/+2 until end of turn.

0.4 /10
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Pentagram of the Ages

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Artifact

, : The next time a source of your choice would deal damage to you this turn, prevent that damage.

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Vibrating Sphere

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Artifact

As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.

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Amulet of Quoz

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Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

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Hyalopterous Lemure

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Creature — Spirit (4/3)

: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

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Ice Cauldron

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Artifact

, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on Ice Cauldron and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on Ice Cauldron.
, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana. Spend this mana only to cast the last card exiled with Ice Cauldron.

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, : Tap target artifact, creature, or land.

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Infinite Hourglass

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Artifact

At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

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Jesters Cap

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, , Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

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