Advanced card search Random card
Arcum s Weathervane (Ice Age)

Arcum's Weathervane

Ice Age — Uncommon

Artifact

Arcum's Weathervane rulings:

10/15/2006 : Adds the snow or removes the snow supertype to or from a land. Adding snow doesn’t overwrite other supertypes.

10/15/2006 : Can’t be used on a dual land to add the Snow Supertype even though it is a basic land subtype. You can use it on any land to remove the snow supertype.

Arcum s Weathervane (Ice Age)
Price: PaperMTGO

Pricing for this card is not available.


Loading price data

Loading

Rating:

3.56/10

Rate This:

Cards with similar text to Arcum's Weathervane:

Balduvian Frostwaker

Balduvian Frostwaker

Creature — Human Wizard (1/1)

, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

3.6 /10
$0.21
Hallowed Ground

Hallowed Ground

Enchantment

: Return target nonsnow land you control to its owner's hand.

3.9 /10
$0.22
Balduvian Conjurer

Balduvian Conjurer

Creature — Human Wizard (0/2)

: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

3.9 /10
$0.22
Kjeldoran Guard

Kjeldoran Guard

Creature — Human Soldier (1/1)

: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.

2.1 /10
$0.16
Avalanche

Avalanche

Sorcery

Destroy X target snow lands.

3.8 /10
$0.21
Storm Elemental

Storm Elemental

Creature — Elemental (3/4)

Flying

, Exile the top card of your library: Tap target creature with flying.

, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

3.3 /10
$0.19
Winter s Chill

Winter's Chill

Instant

Cast Winter's Chill only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.

6.8 /10
--
Icequake

Icequake

Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

6.7 /10
$0.33
Arcum s Sleigh

Arcum's Sleigh

Artifact

, : Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

3.7 /10
--
Thermokarst

Thermokarst

Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

7.2 /10
$0.43
Barbarian Guides

Barbarian Guides

Creature — Human Barbarian (1/2)

, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

2.2 /10
$0.16
Vision Charm

Vision Charm

Instant

Choose one —

• Target player puts the top four cards of his or her library into his or her graveyard.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)

5.2 /10
$0.23
Moonbow Illusionist

Moonbow Illusionist

Creature — Moonfolk Wizard (2/1)

Flying

, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.

1.7 /10
$0.16
Grixis Illusionist

Grixis Illusionist

Creature — Human Wizard (1/1)

: Target land you control becomes the basic land type of your choice until end of turn.

1.5 /10
$0.15
Jinx

Jinx

Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card at the beginning of the next turn's upkeep.

2.8 /10
$0.17
Sea Snidd

Sea Snidd

Creature — Beast (3/3)

: Target land becomes the basic land type of your choice until end of turn.

2.6 /10
$0.16
Dream Thrush

Dream Thrush

Creature — Bird (1/1)

Flying

: Target land becomes the basic land type of your choice until end of turn.

2.7 /10
$0.16
Thermal Flux

Thermal Flux

Instant

Choose one —

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.

1.2 /10
$0.14
Unstable Frontier

Unstable Frontier

Land

: Add to your mana pool.

: Target land you control becomes the basic land type of your choice until end of turn.

4.3 /10
$0.21
Murasa

Murasa

Plane — Zendikar

Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

Whenever you roll Chaos, target land becomes a 4/4 creature that's still a land.

9.1 /10
$3.77

© 2018 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.