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Chromatic Armor (Ice Age)

Chromatic Armor

Ice Age — rare

Enchantment — Aura

Sets Chromatic Armor has been printed in:

Chromatic Armor (Ice Age)

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Cards like Chromatic Armor in Ice Age:

Prismatic Ward

Prismatic Ward

Enchantment — Aura

Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

2.1 /10
$0.10
Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

0.9 /10
$0.67
Energy Storm

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.

1.6 /10
$0.80
Fylgja

Fylgja

Enchantment — Aura

Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
: Put a healing counter on Fylgja.

1 /10
$0.07
Spectral Shield

Spectral Shield

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.

1.2 /10
$0.19
Wings of Aesthir

Wings of Aesthir

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.

1 /10
$0.22
Iceberg

Iceberg

Enchantment

Iceberg enters the battlefield with X ice counters on it.
: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add .

3.5 /10
$0.16
Illusionary Terrain

Illusionary Terrain

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.

2.3 /10
$0.26
Glaciers

Glaciers

Enchantment

At the beginning of your upkeep, sacrifice Glaciers unless you pay .
All Mountains are Plains.

0.8 /10
$0.31
Hot Springs

Hot Springs

Enchantment — Aura

Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.3 /10
$0.91
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
$0.07
Illusions of Grandeur

Illusions of Grandeur

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.

6.7 /10
$8.95
Dance of the Dead

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.

9.4 /10
~$15
Monsoon

Monsoon

Enchantment

At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

1.4 /10
$0.29
Dreams of the Dead

Dreams of the Dead

Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

2.6 /10
$0.18
Icy Prison

Icy Prison

Enchantment

When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1.5 /10
$0.30
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

4.9 /10
$0.14
Freyalises Winds

Freyalise's Winds

Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

2.9 /10
$0.57
Krovikan Fetish

Krovikan Fetish

Enchantment — Aura

Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.

1.5 /10
$0.08
Maddening Wind

Maddening Wind

Enchantment — Aura

Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

0.4 /10
$0.21

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