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Deflection (Ice Age)

Deflection

Ice Age — rare

Instant

Deflection (Ice Age)

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$0.48

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Rating:

2.87/10

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Cards like Deflection in Ice Age:

Force Void

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Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.

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Infuse

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Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

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Ray of Command

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Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

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Essence Vortex

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Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.

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Sleight of Mind

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Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)

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Fire Covenant

Fire Covenant

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As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.

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Power Sink

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Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

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Hydroblast

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• Destroy target permanent if it's red.

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Winters Chill

Winter's Chill

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Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.

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Clairvoyance

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Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.

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Dark Banishing

Dark Banishing

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Destroy target nonblack creature. It can't be regenerated.

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Enervate

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Tap target artifact, creature, or land.
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Fanatical Fever

Fanatical Fever

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Target creature gets +3/+0 and gains trample until end of turn.

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Flare

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Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.

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Foxfire

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Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.

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Melee

Melee

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Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
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Ray of Erasure

Ray of Erasure

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Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.

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For each artifact or creature card in target opponent's graveyard, add and you gain 1 life.

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Until end of turn, target creature gains haste and ": Untap this creature. Activate only once."
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Target creature can't be blocked this turn.

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