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Elemental Augury (Ice Age)

Elemental Augury

Ice Age — Rare

Enchantment

Elemental Augury is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Elemental Augury (Ice Age)
Price: PaperMTGO

TCGPlayer avg. price:

$0.46

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Rating:

7.29/10

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Cards like Elemental Augury in Standard format:

Growing Rites of Itlimoc

Growing Rites of Itlimoc

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

5 /10
--
Dead Man s Chest

Dead Man's Chest

Enchantment Aura

Enchant creature an opponent controls

When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.

5.1 /10
--
Search for Azcanta

Search for Azcanta

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.

5 /10
--
Profane Procession

Profane Procession

Legendary Enchantment

: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.

7 /10
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Fraying Sanity

Fraying Sanity

Enchantment Aura Curse

Enchant player

At the beginning of each end step, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards put into that graveyard from anywhere this turn.

8 /10
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Navigator s Ruin

Navigator's Ruin

Enchantment

Raid At the beginning of your end step, if you attacked with a creature this turn, target opponent puts the top four cards of his or her library into his or her graveyard.

5 /10
--
Induced Amnesia

Induced Amnesia

Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

6 /10
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Naga Oracle

Naga Oracle

Creature Naga Cleric (2/4)

When Naga Oracle enters the battlefield, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

0.3 /10
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Trial of Knowledge

Trial of Knowledge

Enchantment

When Trial of Knowledge enters the battlefield, draw three cards, then discard a card.

When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.

4.5 /10
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Hadana s Climb

Hadana's Climb

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

5.1 /10
--
Storm the Vault

Storm the Vault

Legendary Enchantment

Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.

7.6 /10
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Path of Discovery

Path of Discovery

Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

6.5 /10
$0.97
Raiders  Wake

Raiders' Wake

Enchantment

Whenever an opponent discards a card, that player loses 2 life.

Raid At the beginning of your end step, if you attacked with a creature this turn, target opponent discards a card.

5 /10
--
Vance s Blasting Cannons

Vance's Blasting Cannons

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

5 /10
--
Era of Innovation

Era of Innovation

Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).

Pay , Sacrifice Era of Innovation: Draw three cards.

4.7 /10
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Torment of Scarabs

Torment of Scarabs

Enchantment Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player loses 3 life unless he or she sacrifices a nonland permanent or discards a card.

7.4 /10
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Imminent Doom

Imminent Doom

Enchantment

Imminent Doom enters the battlefield with a doom counter on it.

Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom.

5.6 /10
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Tezzeret s Touch

Tezzeret's Touch

Enchantment Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner's hand.

5.6 /10
--
Underhanded Designs

Underhanded Designs

Enchantment

Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life.

, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

4.2 /10
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Deeproot Waters

Deeproot Waters

Enchantment

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

5.3 /10
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