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Enervate (Ice Age)

Enervate

Ice Age — common

Instant

Sets Enervate has been printed in:

Enervate (Ice Age)

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6.25/10

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Cards like Enervate in Ice Age:

Updraft

Updraft

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Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.

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Infuse

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Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

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Formation

Formation

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Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.

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Lightning Blow

Lightning Blow

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Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.

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Clairvoyance

Clairvoyance

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Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.

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Force Void

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Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.

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Ray of Erasure

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Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.

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Blessed Wine

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You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.

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Foxfire

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Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.

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Touch of Vitae

Touch of Vitae

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Until end of turn, target creature gains haste and ": Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.

2.7 /10
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Gravebind

Gravebind

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Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.

2.7 /10
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Panic

Panic

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Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.

5.7 /10
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Flare

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Instant

Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.

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Heal

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Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.

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Portent

Portent

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Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.

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Ray of Command

Ray of Command

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Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

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Sacred Boon

Sacred Boon

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Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

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Winters Chill

Winter's Chill

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Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
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Incinerate

Incinerate

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Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

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Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

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