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Essence Filter (Ice Age)

Essence Filter

Ice Age — common

Sorcery

Sets Essence Filter has been printed in:

Essence Filter (Ice Age)

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Cards like Essence Filter in Ice Age:

Thermokarst

Thermokarst

Sorcery

Destroy target land. If that land was a snow land, you gain 1 life.

2.2 /10
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Natures Lore

Nature's Lore

Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

10 /10
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Altar of Bone

Altar of Bone

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.

6.1 /10
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Fiery Justice

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

3.2 /10
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Anarchy

Anarchy

Sorcery

Destroy all white permanents.

2.5 /10
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Stench of Evil

Stench of Evil

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Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .

1.4 /10
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Avalanche

Avalanche

Sorcery

Destroy X target snow lands.

0.1 /10
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Icequake

Icequake

Sorcery

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

2.2 /10
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Stone Rain

Stone Rain

Sorcery

Destroy target land.

5.9 /10
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Diabolic Vision

Diabolic Vision

Sorcery

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

6.2 /10
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Forgotten Lore

Forgotten Lore

Sorcery

Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

2.1 /10
$0.21
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

7.1 /10
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Gaze of Pain

Gaze of Pain

Sorcery

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

2.3 /10
$0.24
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

7.4 /10
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Mind Ravel

Mind Ravel

Sorcery

Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.

1.6 /10
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Mind Warp

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

1.2 /10
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Pox

Pox

Sorcery

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.

7 /10
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Pyroclasm

Pyroclasm

Sorcery

Pyroclasm deals 2 damage to each creature.

7.6 /10
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Soul Burn

Soul Burn

Sorcery

Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

2.8 /10
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Stunted Growth

Stunted Growth

Sorcery

Target player chooses three cards from their hand and puts them on top of their library in any order.

0.6 /10
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