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Forbidden Lore (Ice Age)

Forbidden Lore

Ice Age — rare

Enchantment — Aura

Sets Forbidden Lore has been printed in:

Forbidden Lore (Ice Age)

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Cards like Forbidden Lore in Ice Age:

Hot Springs

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Enchantment — Aura

Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

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Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
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Regeneration

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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Snowblind

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Enchantment — Aura

Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

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Blizzard

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Enchantment — Aura

Enchant creature
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Enchantment — Aura

Enchant creature
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Earthlore

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Enchant land you control
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Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.
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Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

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Freyalises Winds

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Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.
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Enchantment — Aura

Enchant land you control
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Soul Kiss

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Enchantment — Aura

Enchant creature
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Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2.
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Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Black creatures can't attack unless their controller sacrifices a land for each black creature they control that's attacking. (This cost is paid as attackers are declared.)

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Enchant creature
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At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

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