Force Void
Ice Age — uncommon
Instant
Sets Force Void has been printed in:
Ice Age — uncommon
Instant
Sets Force Void has been printed in:
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Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Instant
Flare deals 1 damage to any target.
Draw a card at the beginning of the next turn's upkeep.
Instant
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Until end of turn, target creature gains haste and ": Untap this creature. Activate only once."
Draw a card at the beginning of the next turn's upkeep.
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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