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Glacial Crevasses (Ice Age)

Glacial Crevasses

Ice Age — rare

Enchantment

Sets Glacial Crevasses has been printed in:

Glacial Crevasses (Ice Age)

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Cards like Glacial Crevasses in Ice Age:

Sunstone

Sunstone

Artifact

, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

5.8 /10
$0.29
Melting

Melting

Enchantment

All lands are no longer snow.

0.1 /10
$0.12
Aggression

Aggression

Enchantment — Aura

Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

1.6 /10
$0.26
Brand of Ill Omen

Brand of Ill Omen

Enchantment — Aura

Enchant creature
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.

2.1 /10
$0.95
Chaos Moon

Chaos Moon

Enchantment

At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

2.8 /10
$1.08
Dwarven Armory

Dwarven Armory

Enchantment

, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.

1.9 /10
$0.30
Total War

Total War

Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

3.9 /10
$0.99
Errantry

Errantry

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.

4.2 /10
$0.12
Mudslide

Mudslide

Enchantment

Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay for each creature chosen this way. If the player does, untap those creatures.

4.1 /10
$2.97
Stonehands

Stonehands

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +1/+0 until end of turn.

0.6 /10
$0.07
Monsoon

Monsoon

Enchantment

At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

1.3 /10
$0.28
Energy Storm

Energy Storm

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.

1.5 /10
$0.79
Ghostly Flame

Ghostly Flame

Enchantment

Black and/or red permanents and spells are colorless sources of damage.

0.5 /10
$0.21
Goblin Snowman

Goblin Snowman

Creature — Goblin (1/1)

Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
: Goblin Snowman deals 1 damage to target creature it's blocking.

3.6 /10
$0.33
Stormbind

Stormbind

Enchantment

, Discard a card at random: Stormbind deals 2 damage to any target.

0.3 /10
$0.28
Chromatic Armor

Chromatic Armor

Enchantment — Aura

Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

1.9 /10
$0.97
Elemental Augury

Elemental Augury

Enchantment

: Look at the top three cards of target player's library, then put them back in any order.

1.9 /10
$0.42
Prismatic Ward

Prismatic Ward

Enchantment — Aura

Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

2 /10
$0.10
Hot Springs

Hot Springs

Enchantment — Aura

Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.3 /10
$0.84
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
$0.06

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