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Gorilla Pack (Ice Age)

Gorilla Pack

Ice Age — Common

Creature Ape

Gorilla Pack is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Gorilla Pack (Ice Age)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.05 $0.17 $1.15
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Rating:

3.75/10

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Cards like Gorilla Pack in Standard format:

Tireless Tracker

Tireless Tracker

Creature Human Scout (3/2)

Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

8.9 /10
$8.99
Lambholt Pacifist

Lambholt Pacifist

Creature Human Shaman Werewolf (3/3)

Lambholt Pacifist can't attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

8 /10
$0.30
Bloodbriar

Bloodbriar

Creature Plant Elemental (2/3)

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

6.9 /10
$0.15
Foul Emissary

Foul Emissary

Creature Human Horror (1/1)

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

6.8 /10
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Graf Mole

Graf Mole

Creature Mole Beast (2/4)

Whenever you sacrifice a Clue, you gain 3 life.

7 /10
$0.20
Briarbridge Patrol

Briarbridge Patrol

Creature Human Warrior (3/3)

Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

7 /10
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Hamlet Captain

Hamlet Captain

Creature Human Warrior (2/2)

Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.

7.6 /10
$0.20
Harvester Troll

Harvester Troll

Creature Troll (2/3)

When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll.

5.8 /10
$0.16
Byway Courier

Byway Courier

Creature Human Scout (3/2)

When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.5 /10
$0.15
Intrepid Provisioner

Intrepid Provisioner

Creature Human Scout (3/3)

Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

6.5 /10
$0.15
Kujar Seedsculptor

Kujar Seedsculptor

Creature Elf Druid (1/2)

When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.

6.7 /10
$0.14
Maulfist Revolutionary

Maulfist Revolutionary

Creature Human Warrior (3/3)

Trample

When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

6.6 /10
$0.17
Emrakul s Evangel

Emrakul's Evangel

Creature Human Horror (3/2)

, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way.

5.8 /10
$0.25
Guardian of the Great Conduit

Guardian of the Great Conduit

Creature Elemental (2/4)

Reach (This creature can block creatures with flying.)

As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

9.4 /10
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Armorcraft Judge

Armorcraft Judge

Creature Elf Artificer (3/3)

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

5.7 /10
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Spirit of the Hunt

Spirit of the Hunt

Creature Wolf Spirit (3/3)

Flash

When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.

6 /10
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Silkweaver Elite

Silkweaver Elite

Creature Elf Archer (2/2)

Reach (This creature can block creatures with flying.)

Revolt When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

7.2 /10
$0.14
Thriving Rhino

Thriving Rhino

Creature Rhino (2/3)

When Thriving Rhino enters the battlefield, you get (two energy counters).

Whenever Thriving Rhino attacks, you may pay . If you do, put a +1/+1 counter on it.

6.5 /10
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Ghirapur Guide

Ghirapur Guide

Creature Elf Scout (3/2)

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

7.1 /10
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Longtusk Cub

Longtusk Cub

Creature Cat (2/2)

Whenever Longtusk Cub deals combat damage to a player, you get (two energy counters).

Pay : Put a +1/+1 counter on Longtusk Cub.

7 /10
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