Gorilla Pack
Ice Age — common
Creature — Ape
Sets Gorilla Pack has been printed in:
Ice Age — common
Creature — Ape
Sets Gorilla Pack has been printed in:
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Buy now! ▶Creature — Bear (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Dinosaur (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Aurochs (2/3)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature — Wolf (2/2)
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Human Cleric (1/1)
, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
Creature — Plant Wall (3/3)
Defender (This creature can't attack.)
: Regenerate Wall of Pine Needles.
Creature — Frog (1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Creature — Ouphe (1/1)
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Creature — Elephant (3/2)
Woolly Mammoths has trample as long as you control a snow land.
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Creature — Elf Cleric Druid (2/2)
, : You may tap or untap target artifact, creature, or land.
Creature — Lhurgoyf (0/1)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Creature — Illusion (2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Human Soldier (1/1)
: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.
Creature — Spider (2/3)
, : Exile Giant Trap Door Spider and target creature without flying that's attacking you.
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