Advanced card search Random card
Hoar Shade (Ice Age)

Hoar Shade

Ice Age — common

Creature — Shade

: Hoar Shade gets +1/+1 until end of turn.

"The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again." —Disa the Restless, journal entry

1/2
Hoar Shade (Ice Age)

TCGPlayer low price:

$0.11

Buy now! ▶

Loading price data
Loading

Rating:

1.09/10

Rate This:

Cards similar to Hoar Shade:

Darkling Stalker

Darkling Stalker

Creature — Shade Spirit (1/1)

: Regenerate Darkling Stalker.
: Darkling Stalker gets +1/+1 until end of turn.

1.9 /10
$0.14
Dread Shade

Dread Shade

Creature — Shade (3/3)

: Dread Shade gets +1/+1 until end of turn.

3.9 /10
$0.15
Fetid Horror

Fetid Horror

Creature — Shade Horror (1/2)

: Fetid Horror gets +1/+1 until end of turn.

1 /10
$0.12
Frozen Shade

Frozen Shade

Creature — Shade (0/1)

: Frozen Shade gets +1/+1 until end of turn.

1.9 /10
~$27
Looming Shade

Looming Shade

Creature — Shade (1/1)

: Looming Shade gets +1/+1 until end of turn.

1.7 /10
$0.05
Primeval Shambler

Primeval Shambler

Creature — Horror Mercenary (3/3)

: Primeval Shambler gets +1/+1 until end of turn.

1 /10
$0.18
Nantuko Shade

Nantuko Shade

Creature — Insect Shade (2/1)

: Nantuko Shade gets +1/+1 until end of turn.

4.1 /10
$0.23
Acornelia Fashionable Filcher

Acornelia, Fashionable Filcher

Legendary Creature — Squirrel (3/3)

Whenever you cast a spell with a squirrel in its art, you get (an acorn counter).
Whenever a Squirrel you control enters the battlefield or dies, you get .
, Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.

10 /10
$0.21
Ambuscade Shaman

Ambuscade Shaman

Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

3.6 /10
$0.11
Andradite Leech

Andradite Leech

Creature — Leech (2/2)

Black spells you cast cost more to cast.
: Andradite Leech gets +1/+1 until end of turn.

0.6 /10
$0.27
Balduvian Fallen

Balduvian Fallen

Creature — Zombie (3/5)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.

0 /10
$0.14
Battlefield Percher

Battlefield Percher

Creature — Bird (2/2)

Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.

0 /10
$0.06
Black Oak of Odunos

Black Oak of Odunos

Creature — Zombie Treefolk (0/5)

Defender
, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.

2.3 /10
$0.07
Blood Bairn

Blood Bairn

Creature — Vampire (2/2)

Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.

4.6 /10
$0.12
Bloodcrazed Socialite

Bloodcrazed Socialite

Creature — Vampire (3/3)

Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.

5.6 /10
$0.03
Bloodvial Purveyor

Bloodvial Purveyor

Creature — Vampire (5/6)

Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

6.4 /10
$0.18
Carrion Ants

Carrion Ants

Creature — Insect (0/1)

: Carrion Ants gets +1/+1 until end of turn.

1.7 /10
$0.24
Chainflail Centipede

Chainflail Centipede

Artifact Creature — Equipment Insect (2/2)

Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

4.7 /10
$0.02
Charging Bandits

Charging Bandits

Creature — Human Rogue (3/3)

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

0 /10
$0.24
Chilling Shade

Chilling Shade

Snow Creature — Shade (1/1)

Flying
: Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow source.)

4.1 /10
$0.15

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.