Hoar Shade
Ice Age — common
Creature — Shade
Sets Hoar Shade has been printed in:
Ice Age — common
Creature — Shade
Sets Hoar Shade has been printed in:
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Buy now! ▶Creature — Spirit (4/3)
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Artifact Creature — Soldier (3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
Creature — Zombie (3/1)
Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Creature — Aurochs (2/3)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature — Human Cleric Shaman (1/1)
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
, Sacrifice a creature: Counter target creature spell.
Creature — Frog (1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Creature — Elemental Spirit (2/3)
: Flame Spirit gets +1/+0 until end of turn.
Creature — Dryad (2/5)
: Folk of the Pines gets +1/+0 until end of turn.
Creature — Spirit (3/1)
Foul Familiar can't block.
, Pay 1 life: Return Foul Familiar to its owner's hand.
Creature — Wolverine (2/2)
: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
Creature — Human Soldier (2/2)
: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
Creature — Human Knight (2/1)
Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.
Creature — Human Wizard (1/1)
: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Creature — Vampire (3/3)
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Creature — Zombie (2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Creature — Imp (1/1)
: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Creature — Elemental Spirit (2/3)
: Sea Spirit gets +1/+0 until end of turn.
Artifact Creature — Wall (0/4)
Defender (This creature can't attack.)
: Snow Fortress gets +1/+0 until end of turn.
: Snow Fortress gets +0/+1 until end of turn.
: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
Artifact Creature — Soldier (2/4)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Soldevi Simulacrum gets +1/+0 until end of turn.
Creature — Wall (0/2)
Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.
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