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Illusionary Wall (Ice Age)

Illusionary Wall

Ice Age — common

Creature — Illusion Wall

Sets Illusionary Wall has been printed in:

Illusionary Wall (Ice Age)

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Cards like Illusionary Wall in Ice Age:

Illusionary Forces

Illusionary Forces

Creature — Illusion (4/4)

Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

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Sibilant Spirit

Sibilant Spirit

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Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

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Wind Spirit

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Shyft

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At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)

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Sea Spirit

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: Sea Spirit gets +1/+0 until end of turn.

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Storm Spirit

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: Storm Spirit deals 2 damage to target creature.

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Skeleton Ship

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When you control no Islands, sacrifice Skeleton Ship.
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Kjeldoran Skycaptain

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Snow Fortress

Snow Fortress

Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)
: Snow Fortress gets +1/+0 until end of turn.
: Snow Fortress gets +0/+1 until end of turn.
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Thunder Wall

Thunder Wall

Creature — Wall (0/2)

Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.

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Abyssal Specter

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Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

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Hyalopterous Lemure

Hyalopterous Lemure

Creature — Spirit (4/3)

: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

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Phantasmal Mount

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Stone Spirit

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Creature — Elemental Spirit (4/3)

Stone Spirit can't be blocked by creatures with flying.

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Ashen Ghoul

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Haste
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Balduvian Shaman

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Drift of the Dead

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Glacial Wall

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Illusionary Presence

Illusionary Presence

Creature — Illusion (2/2)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

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