Kelsinko Ranger
Ice Age — common
Creature — Human Ranger
Kelsinko Ranger rulings:
There are no rulings for Kelsinko Ranger.
Ice Age — common
Creature — Human Ranger
Kelsinko Ranger rulings:
There are no rulings for Kelsinko Ranger.
TCGPlayer low price:
Buy now! ▶Creature — Dwarf (1/1)
, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Creature — Human Soldier Scout (1/1)
First strike
: Target creature gains first strike until end of turn.
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Legendary Planeswalker — Ajani
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
?2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
?7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
Creature — Angel Warrior (4/4)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying, first strike, lifelink
Creature — Human Wizard (2/2)
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Instant
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Creature — Human Soldier (3/3)
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
Creature — Dwarf (1/1)
, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Legendary Creature — Human Noble (2/4)
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
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