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Lost Order of Jarkeld (Ice Age)

Lost Order of Jarkeld

Ice Age — rare

Creature — Human Knight

Sets Lost Order of Jarkeld has been printed in:

Lost Order of Jarkeld (Ice Age)

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Cards like Lost Order of Jarkeld in Ice Age:

General Jarkeld

General Jarkeld

Legendary Creature — Human Soldier (1/2)

: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.

1.9 /10
$0.88
Kjeldoran Skycaptain

Kjeldoran Skycaptain

Creature — Human Soldier (2/2)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.2 /10
$0.31
Kjeldoran Skyknight

Kjeldoran Skyknight

Creature — Human Knight (1/1)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.9 /10
$0.24
Drift of the Dead

Drift of the Dead

Creature — Wall (0/0)

Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

2.5 /10
$0.26
Kjeldoran Royal Guard

Kjeldoran Royal Guard

Creature — Human Soldier (2/5)

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

2 /10
$0.37
Elvish Healer

Elvish Healer

Creature — Elf Cleric (1/2)

: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.

0.3 /10
$0.07
Kjeldoran Elite Guard

Kjeldoran Elite Guard

Creature — Human Soldier (2/2)

: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

0.2 /10
$0.27
Mercenaries

Mercenaries

Creature — Human Mercenary (3/3)

: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

0.2 /10
$0.50
Pestilence Rats

Pestilence Rats

Creature — Rat (0/3)

Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)

7.1 /10
$0.37
Snow Hound

Snow Hound

Creature — Dog (1/1)

, : Return Snow Hound and target green or blue creature you control to their owner's hand.

2.1 /10
$0.22
Adarkar Unicorn

Adarkar Unicorn

Creature — Unicorn (2/2)

: Add or . Spend this mana only to pay cumulative upkeep costs.

0.5 /10
$0.13
Lhurgoyf

Lhurgoyf

Creature — Lhurgoyf (0/1)

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

5.9 /10
$0.90
Order of the Sacred Torch

Order of the Sacred Torch

Creature — Human Knight (2/2)

, Pay 1 life: Counter target black spell.

4.5 /10
$0.90
Kjeldoran Frostbeast

Kjeldoran Frostbeast

Creature — Elemental Beast (2/4)

At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.

0.6 /10
$0.19
Barbarian Guides

Barbarian Guides

Creature — Human Barbarian (1/2)

, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

0.9 /10
$0.16
Merieke Ri Berit

Merieke Ri Berit

Legendary Creature — Human (1/1)

Merieke Ri Berit doesn't untap during your untap step.
: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.

6.2 /10
$5.98
Arctic Foxes

Arctic Foxes

Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

2 /10
$0.11
Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

0.9 /10
$0.68
Goblin Mutant

Goblin Mutant

Creature — Goblin Mutant (5/3)

Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.

0.3 /10
$0.17
Illusionary Presence

Illusionary Presence

Creature — Illusion (2/2)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

0.4 /10
$0.59

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