Moor Fiend
Ice Age — common
Creature — Horror
Sets Moor Fiend has been printed in:
Ice Age — common
Creature — Horror
Sets Moor Fiend has been printed in:
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Buy now! ▶Creature — Dinosaur (2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Zombie (2/3)
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Creature — Zombie (3/1)
Haste
: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Creature — Wall (0/0)
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Creature — Insect (2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.
Creature — Spirit (3/1)
Foul Familiar can't block.
, Pay 1 life: Return Foul Familiar to its owner's hand.
Creature — Zombie (2/2)
, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Creature — Spirit (4/3)
: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Creature — Vampire (3/3)
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Creature — Zombie (2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Creature — Worm (1/1)
You may choose not to untap Mole Worms during your untap step.
: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
Creature — Imp (1/1)
: Untap target blue creature.
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
Creature — Rat (0/3)
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
Legendary Creature — Human (1/1)
Merieke Ri Berit doesn't untap during your untap step.
: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
Creature — Giant (2/2)
: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
Legendary Creature — Skeleton (0/3)
When you control no Islands, sacrifice Skeleton Ship.
: Put a -1/-1 counter on target creature.
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