Polar Kraken
Ice Age — rare
Creature — Kraken
Sets Polar Kraken has been printed in:
Ice Age — rare
Creature — Kraken
Sets Polar Kraken has been printed in:
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Buy now! ▶Creature — Illusion (2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Human Wizard (0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Creature — Human Cleric Shaman (1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Creature — Illusion (4/4)
Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Illusion Wall (7/4)
Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Human Wizard (1/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.
Creature — Illusion Horse (1/1)
Flying
: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
Creature — Human Wizard (1/1)
, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.
Creature — Human Wizard (1/1)
, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Creature — Elemental Spirit (2/3)
: Sea Spirit gets +1/+0 until end of turn.
Creature — Shapeshifter (4/2)
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
Creature — Spirit (5/6)
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Creature — Human Wizard Artificer (1/1)
: Add . Spend this mana only to activate abilities of artifacts.
Creature — Wall (0/2)
Defender (This creature can't attack.)
Flying
: Thunder Wall gets +1/+1 until end of turn.
Creature — Elemental Spirit (3/2)
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Human Wizard (1/1)
, : Target player discards a card. Activate only during your turn.
Creature — Human Wizard (1/1)
: Zuran Spellcaster deals 1 damage to any target.
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